#3 | 2023-06-02 | Player & LVL 1
Hello!
After focusing on getting the PlayerControllers finished, I worked on the player graphics. Here are the four different versions of the player:
Each colour represents the active PlayerController. Previous critique from Generic Dash Game was that it was hard to tell when the player controllers changed because the only colour that changed was the eyes, which were quite small. Now it will be much more obvious because majority of player's colour will change.
To facilitate the changing of player controllers, I wrote a script to detect collision with triggers and change the active spirte and PlayerController accordingly. Here is said script:
Whenever the player collides with a particular trigger, it will turn on/off the corresponding PlayerController and sprite.
To better understand the correlation between triggers, sprites/colours and player controllers, here is a table:
I have yet to fully test the scripts and triggers, but it should work smoothly. If not, I'm in for a world of headache.
On to something more fun, I created a prototype level. It's purpose is to test the player controllers and make the player's movement smooth.
Once I have the player controllers tested and working, I will move on to developing the various traps and graphics and make the levels look more like the inside of a giant factory. I already have a good idea on how to make a rotary saw, I did that in my previous project. I will also make use of particle effects for when the player dies.
Coming back to Game Dev was an amazing choice. I have something productive and fun to do with my spare time.
Stay tuned for the next DevBlog which will be sometime next week. Thanks for reading!
Get Factory of the Damned
Factory of the Damned
2D Side-Scrolling Platformer!
Status | In development |
Author | Ice Diamond Studio |
Genre | Platformer |
Tags | 2D, Puzzle-Platformer |
More posts
- #27 | 2024-01-20 | Project EndJan 21, 2024
- #26 | 2023-09-24 | Beta v1Sep 24, 2023
- #25 | 2023-09-16 | New TrapsSep 17, 2023
- #24 | 2023-09-03 | Scaling Down DevelopmentSep 04, 2023
- #23 | 2023-08-25 | Development RoadmapAug 25, 2023
- #22 | 2023-08-24 | Alpha v2 ReleaseAug 24, 2023
- #21 | 2023-08-16 | Major Code OverhaulAug 16, 2023
- #20 | 2023-08-13 | PSAAug 14, 2023
- #19 | 2023-08-01 | Major Code OverhaulAug 01, 2023
- #18 | 2023-07-31 | Major Code OverhaulAug 01, 2023
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