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Factory of the Damned
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Devlog
#27 | 2024-01-20 | Project End
January 21, 2024
by
Ice Diamond Studio
Hello, It has been several months since I last touched this project. I have learned a lot from the development despite the many challenges. As of now, this project is finished and I do not plan to con...
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#26 | 2023-09-24 | Beta v1
September 24, 2023
by
Ice Diamond Studio
Hello! It has been one month since the release of Alpha v2. I'm proud to announce that Beta v1 is ready for testing! But I doubt anyone is actually reading these logs... Attached to this log is the fe...
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#25 | 2023-09-16 | New Traps
September 17, 2023
by
Ice Diamond Studio
Hello! It's been almost two weeks since my last log, and almost a week since I touched this project. But in the time since the last log, I've created a few new traps and finished one of the very long...
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#24 | 2023-09-03 | Scaling Down Development
September 04, 2023
by
Ice Diamond Studio
Hello! I've learnt a lot from this project and it has been quite enjoyable. But I'm starting to get bored of it. With that said, I intend to start a new project. My plan for the next project is to lea...
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#23 | 2023-08-25 | Development Roadmap
August 25, 2023
by
Ice Diamond Studio
Hello! At the time of writing this, it occurred to me that I should create a roadmap of the game and it's planned development. Ideally I would have done this at the start, but later is better than nev...
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#22 | 2023-08-24 | Alpha v2 Release
August 24, 2023
by
Ice Diamond Studio
Hello! Two months after the release of Alpha v1, I've finally finished Alpha v2. This took way too long! I would greatly appreciate if whomever is reading this blog would test my game and provide feed...
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#21 | 2023-08-16 | Major Code Overhaul
August 16, 2023
by
Ice Diamond Studio
Hello! This DevBlog has been written through computer issues, power outages and frustration. Progress is slow but steady. Once I've finished the code overhaul and creating new levels, then I can relea...
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#20 | 2023-08-13 | PSA
August 14, 2023
by
Ice Diamond Studio
Hello! Due to computer issues, I haven't been able to work on this project for almost two weeks. Fortunately, the issues have been resolved! I will be continuing development of this game until it has...
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#19 | 2023-08-01 | Major Code Overhaul
August 01, 2023
by
Ice Diamond Studio
1
Hello! It's time to work on the next part of the player code overhaul. With music playing and soda in hand, I am motivated to work. Setting up this script is very straight forward. I've become very fa...
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#18 | 2023-07-31 | Major Code Overhaul
August 01, 2023
by
Ice Diamond Studio
Hello! I've taken several days to rest and think about this overhaul. I will split it into different parts, starting with merging and rebuilding the player controllers. Next will be rebuilding the scr...
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#17 | 2023-07-23 | Code Overhaul Prep
July 24, 2023
by
Ice Diamond Studio
Hello! This DevBlog is a quick update on my situation. Through my testing, I noticed another bug. Different player controllers would make the player move at different speeds even though they should ha...
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#16 | 2023-07-22 | Version Criteria
July 23, 2023
by
Ice Diamond Studio
Hello! When starting the project, I didn't think to create criteria for each version of the project. This came to mind recently and I decided to create some, which will help me determine when the next...
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#15 | 2023-07-17 | General Progress
July 18, 2023
by
Ice Diamond Studio
Hello! With my latest code overhaul finished, there were a few things left to adjust. My "Respawn Manager" script handled setting the player's variables (speed, gravity, jump force) but it didn't seem...
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#14 | 2023-07-14 | Overhauling Code
July 14, 2023
by
Ice Diamond Studio
Hello! Through my attempts to create an acid pit / barrel, I've learned that my player controller scripts interfere with any code I write for the acid pit. My goal was to make it so when the player co...
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#13 | 2022-07-11 | Creating Conveyor Belt
July 12, 2023
by
Ice Diamond Studio
Hello! Now that I have the major bugs finished, it's time to make some more traps! I'll start with a conveyor belt and that'll be the focus of this DevBlog. By the way, you can enlarge the pictures by...
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#12 | 2023-07-10 | Fixing Collision Bug #2
July 11, 2023
by
Ice Diamond Studio
Hello! Fixing this new collision bug was pretty straightforward, but took some time because I had to mess with my player controller(s). I started by creating a new layer titled "Floor" with a tag that...
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#11 | 2023-07-10 | Fixing Collision Bug #1
July 10, 2023
by
Ice Diamond Studio
Hello! My previous fix for the bug where the player can't climb a slope was not satisfactory, so I set out to fix it. The angled tile I shared in DevBlog #9 didn't sit well with me. I hate having to m...
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#10 | 2023-07-08 | Improved Graphics
July 08, 2023
by
Ice Diamond Studio
Hello! I'm back from another break, this one lasting almost two weeks. Working on this project in moderation helps me stay interested and not suffer from burnout. Some of the feedback I received was c...
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#9 | 2023-06-26 | Fixing Collision Bug #1
June 26, 2023
by
Ice Diamond Studio
Hello! From the testing and the feedback I received, I observed a collision bug. When the player collides with an angled tile, they get stuck and can only be unstuck my pressing the jump key. The play...
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#8 | 2023-06-26 | Feedback & Preparation
June 26, 2023
by
Ice Diamond Studio
1
Hello! It's been a few days since I released the first Alpha version of my game. Since then, I've been very fortunate to have four people test and provide feedback for my game. With the feedback in mi...
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#7 | 2023-06-21 | Alpha v1 Release
June 22, 2023
by
Ice Diamond Studio
Hello! After a short vacation, I've come back to work on this project. I'm very pleased with my progress on this project. Using everything I've learned so far, building this game has been a breeze. Fo...
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#6 | 2023-06-12 | Triggers & 1st LVL
June 12, 2023
by
Ice Diamond Studio
Hello! Now that I have a few basic traps completed, I can focus on building the first four levels. These levels will teach the player the four different player controllers before moving onto more comp...
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#5 | 2023-06-08 | Traps!
June 08, 2023
by
Ice Diamond Studio
Hello! Making the traps for this game has been a fun challenge. So far, there are 7 (technically 8) traps. Each one is unique and based off of things you would find in a factory (except for the spike...
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#4 | 2023-06-06 | Template Levels
June 07, 2023
by
Ice Diamond Studio
Hello! You can enlarge the images in this post by right clicking them and opening them in a new tab. After playing around with the various variables for the player controllers, I've settled on some th...
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#3 | 2023-06-02 | Player & LVL 1
June 02, 2023
by
Ice Diamond Studio
Hello! After focusing on getting the PlayerControllers finished, I worked on the player graphics. Here are the four different versions of the player: Each colour represents the active PlayerController...
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#2 | 2023-05-31 | Movement Scripts & Graphics
June 01, 2023
by
Ice Diamond Studio
Hello! This project, like "Generic Dash Game", features several movement modes. The player will have to learn them and utilize different modes through the game. Here is a description of the different...
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#1 | 2023-05-29 | Development Begins!
May 30, 2023
by
Ice Diamond Studio
1
Hello! After a several month break, I am coming back to game development with a new project. My new project, Factory of the Damned, is based off of my prototype "Generic Dash Game". This project will...
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