#13 | 29-07-24 | Planner & GDD


Hello!

Today's task is starting another planner for the beta build and modifying the game design document.

I came up with another mechanic to make aiming more important. If your shot hits more than one target, the score earned is doubled for every other target hit with that shot. This'll make for some fun combos and incentivize the player to aim.

I also received valuable feedback and suggestions which I added to the GDD. The idea of an ammo counter crossed my mind before and it would be worth experimenting with. Multiple different targets with different score values would add more depth.

Even though I didn't work on the project itself, I still had a productive day gathering feedback and planning the next steps.

Thanks for reading!

Get Hit That Target!

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