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Hit That Target!
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Devlog
#21 | 11-08-24 | Postmortem
August 12, 2024
by
Ice Diamond Studio
Hello. I've attempted to build the achievement system and improved spawning mechanics to no avail. This has put me in a foul mood and I no longer want to continue this project. I simple don't have the...
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#20 | 11-08-24 | Project End
August 12, 2024
by
Ice Diamond Studio
Hello! Due to circumstances, I'm cutting this project short. Attached to this devlog will be the release build of the game. Following this log, I will share my thoughts on the project as a whole. Than...
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#19 | 11-08-24 | Planner & GDD
August 12, 2024
by
Ice Diamond Studio
Hello! Today's task was updating the GDD and creating a new planner for the release build of the game. I'm unsatisfied with majority of the graphics, so I will attempt to remake them into something mo...
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#18 | 06-08-24 | Beta Build
August 06, 2024
by
Ice Diamond Studio
Hello! The beta version of the game is ready for testing. Attached to this devlog will be the zip file containing the game. I would be very grateful if those reading would test the game. Feedback can...
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#17 | 06-08-24 | Improved Graphics
August 06, 2024
by
Ice Diamond Studio
Hello! Today's task is improving the graphics. I've once again updated the game design document to reflect more changes. It seems like every day I come up with a new idea or modification for the plan...
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#16 | 05-08-24 | Extra Scenes
August 05, 2024
by
Ice Diamond Studio
Hello! This devlog will cover some miscellaneous work I did today, after the previous devlog. I had a coworker play a test build of the game and he recommended I add another dimension to spawning, tar...
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#15 | 05-08-24 | Multiple Targets
August 05, 2024
by
Ice Diamond Studio
Hello! Todays task is creating multiple different targets and revamping the spawning system. I've also modified the GDD document. I don't know how to create music and I feel like any sound effects wit...
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#14 | 31-07-24 | High Score
August 01, 2024
by
Ice Diamond Studio
Hello! Today's task is to build the saving high score feature. This'll allow the highest score of any game played to be saved and displayed on the main menu. To create the saving system, I used Player...
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#13 | 29-07-24 | Planner & GDD
July 30, 2024
by
Ice Diamond Studio
Hello! Today's task is starting another planner for the beta build and modifying the game design document. I came up with another mechanic to make aiming more important. If your shot hits more than on...
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#12 | 28-07-24 | Alpha Build
July 28, 2024
by
Ice Diamond Studio
Hello! The alpha build of "Hit That Target!" is ready for testing. Attached to this devlog will be a zip file containing the game. I would greatly appreciate if those who read this could test the game...
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#11 | 27-07-24 | Main Menu
July 27, 2024
by
Ice Diamond Studio
Hello! Today's task is simple, add additional buttons to the main menu and change the the build version and build date text. In addition to extra UI buttons, I created a simple icon to represent the g...
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#10 | 26-07-24 | Basic Graphics
July 27, 2024
by
Ice Diamond Studio
Hello! Today's task is creating some placeholder graphics. I used a website called Pixilart for this. It's my favorite website for pixel art. I might try Aseprite next. Even the though the theme is su...
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#9 | 25-07-24 | Improved Spawning
July 26, 2024
by
Ice Diamond Studio
Hello! Todays task is improving the target spawning mechanic. This required modification of two scripts, TargetMovement and TargetSpawning. In the TargetSpawning script, I created two functions to han...
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#8 | 24-07-24 | Dev Roadmap
July 25, 2024
by
Ice Diamond Studio
Hello! With the MVP completed, I revised my game design document to reflect my current vision of the game. Pictured below is the current development road map. I think it's important to sort tasks into...
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#7 | 23-07-24 | MVP Build
July 24, 2024
by
Ice Diamond Studio
Hello! With the core mechanics and scenes completed, it's time for the first build of the game. Build #1 of "Hit That Target!" features only the bare minimum for the game to function, only the core me...
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#6 | 22-07-24 | Time Limit
July 23, 2024
by
Ice Diamond Studio
Hello! Today's task is creating a time limit. When the time counter reaches zero, the high score and a game over screen is displayed. To achieve this, I created another Game Manager script to handle c...
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#5 | 21-07-24 | Score Counter
July 21, 2024
by
Ice Diamond Studio
Hello! Today's task is creating the score counter. To display the score counter text, I used a Canvas which houses UI elements like text or buttons. I created a script to handle counting and displayin...
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#4 | 20-07-24 | Object Destruction
July 21, 2024
by
Ice Diamond Studio
Hello! Todays task is object destruction, removing unnecessary game objects from the scene. To destroy the unnecessary objects, I created a script and boundary game objects with colliders. When a proj...
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#3 | 19-07-24 | Spawning Targets
July 20, 2024
by
Ice Diamond Studio
Hello! Today's task is creating the target spawning mechanic! So far, the spawning is very rudimentary. One spawn point, one target type. To create the basic spawning script, I used a coroutine with a...
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#2 | 18-07-24 | Player Shooting
July 19, 2024
by
Ice Diamond Studio
Hello! Since it's been months since I last touched a project, I'm out of practice. But I've managed to create the basic shooting mechanic for my game. I used a coroutine with a delay to create the sho...
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#1 | 17-07-24 | Project Begins
July 18, 2024
by
Ice Diamond Studio
Hello! After a very long break, it's time for a new project to practice my development skills. In the past projects, my scope has been to big, leading to the project becoming overly complicated. This...
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