#3 | 19-07-24 | Spawning Targets
Hit That Target! » Devlog
Hello!
Today's task is creating the target spawning mechanic!
So far, the spawning is very rudimentary. One spawn point, one target type.
To create the basic spawning script, I used a coroutine with a while true loop to make the targets spawn continuously with a changeable delay.
The target movement script is virtually identical to the projectile movement script. I like to use simple stuff that works.
And with that, the basic target spawning mechanic is finished! Next up will be making the targets and projectiles self destruct after they leave the camera's field of view.
Thanks for reading!
Get Hit That Target!
Hit That Target!
Top down 2D target shooter!
Status | Released |
Author | Ice Diamond Studio |
More posts
- #21 | 11-08-24 | Postmortem50 days ago
- #20 | 11-08-24 | Project End50 days ago
- #19 | 11-08-24 | Planner & GDD51 days ago
- #18 | 06-08-24 | Beta Build56 days ago
- #17 | 06-08-24 | Improved Graphics56 days ago
- #16 | 05-08-24 | Extra Scenes57 days ago
- #15 | 05-08-24 | Multiple Targets57 days ago
- #14 | 31-07-24 | High Score61 days ago
- #13 | 29-07-24 | Planner & GDD63 days ago
- #12 | 28-07-24 | Alpha Build65 days ago
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