#2 | 18-07-24 | Player Shooting
Hello!
Since it's been months since I last touched a project, I'm out of practice. But I've managed to create the basic shooting mechanic for my game.
I used a coroutine with a delay to create the shooting mechanic.
The projectile's code is independent from the player. Once spawned, the projectile will move indefinitely in the upward direction, relative to the rotation it was spawned at.
I have two options when it comes to making the projectile self-destruct once it's no longer in the scene. The projectile script can have code to make it destroy itself after certain amount of time, or, the scene can have a barrier that destroys objects that touch it. As development progresses, I'll decide which to use.
Thanks for reading!
Get Hit That Target!
Hit That Target!
Top down 2D target shooter!
Status | Released |
Author | Ice Diamond Studio |
More posts
- #21 | 11-08-24 | Postmortem50 days ago
- #20 | 11-08-24 | Project End50 days ago
- #19 | 11-08-24 | Planner & GDD51 days ago
- #18 | 06-08-24 | Beta Build56 days ago
- #17 | 06-08-24 | Improved Graphics56 days ago
- #16 | 05-08-24 | Extra Scenes57 days ago
- #15 | 05-08-24 | Multiple Targets57 days ago
- #14 | 31-07-24 | High Score61 days ago
- #13 | 29-07-24 | Planner & GDD63 days ago
- #12 | 28-07-24 | Alpha Build65 days ago
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