#4 | 13-08-24 | Enemy AI
Hello!
Today's task was creating the enemy spawning and movement/pathfinding AI.
I also made some changes to the game design document. I want the MVP to be passable as a game itself with the alpha and beta builds building onto it in preparation for the release build.
To create the enemy spawning, I used code similar to the target spawner in my previous project.
I used a tutorial and package to create the enemy's pathfinding and movement, linked below. I also used Cinemachine to make the camera follow the player and make the camera stay within a boundary.
The combination of packages from the asset store and my own code makes for a great view:
It's super convenient to be able to download packages for mechanics that I want to include but don't know how to build. I'll be making greater use of these in the future.The next tasks will be creating a time counter and UI. Once that is done, the MVP build should be ready.
Thanks for reading!
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Dead Alert
Top down 2D survival shooter!
Status | Released |
Author | Ice Diamond Studio |
More posts
- #16 | 14-09-24 | Postmortem Addendum69 days ago
- #15 | 11-09-24 | Postmortem72 days ago
- #14 | 06-09-24 | PSA77 days ago
- #13 | 26-8-24 | Code Modularity88 days ago
- #12 | 24-08-24 | Larger Map90 days ago
- #11 | 20-08-24 | Beta Plan94 days ago
- #10 | 19-08-24 | Alpha Build95 days ago
- #9 | 18-08-24 | Wave System96 days ago
- #8 | 16-08-24 | Shop System98 days ago
- #7 | 15-08-24 | MVP Build & Planning99 days ago
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