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Dead Alert
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Devlog
#16 | 14-09-24 | Postmortem Addendum
September 15, 2024
by
Ice Diamond Studio
Hello. It's been a few days since I decided to end the project and wrote my postmortem. This addendum will cover a few more thoughts I've had since then. During the development of "Dead Alert" and " H...
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#15 | 11-09-24 | Postmortem
September 11, 2024
by
Ice Diamond Studio
Hello. I am ending this project for a variety of reasons. This log will cover what went right, what went wrong, and what I've learned. Like all my previous projects, this one has served it's purpose i...
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#14 | 06-09-24 | PSA
September 06, 2024
by
Ice Diamond Studio
Hello. My summer vacation has ended and I'm back in school full time. Because of this, I won't be able to work on this project much, if at all. My weekends are taken up by part-time work as well to fu...
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#13 | 26-8-24 | Code Modularity
August 27, 2024
by
Ice Diamond Studio
Hello! Progress on this project has stagnated. I intend to change that while I'm still on summer vacation, only one more week. Now, onto today's subject. I got stuck on the idea I should make my spawn...
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#12 | 24-08-24 | Larger Map
August 24, 2024
by
Ice Diamond Studio
Hello! Over the last few days, I haven't made much progress. I attempted to make the wave spawning mechanic modular with scriptable objects, but that didn't work. An option I've been considering is cr...
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#11 | 20-08-24 | Beta Plan
August 20, 2024
by
Ice Diamond Studio
Hello! This log will cover the plan for the beta version of the game. I've decided to include unique damage models / variables in the beta version. It only makes sense that if I'm going to create diff...
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#10 | 19-08-24 | Alpha Build
August 20, 2024
by
Ice Diamond Studio
Hello! I have finished the alpha build of the game and it's ready for testing. Linked here is the feedback form and attached to this devlog will be the zip containing the game. I've also updated the G...
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#9 | 18-08-24 | Wave System
August 19, 2024
by
Ice Diamond Studio
Hello! The main task of the last two days has been creating the wave spawning system. I've been beating my head against this challenge relentlessly. In order to create the wave spawning mechanic, I ha...
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#8 | 16-08-24 | Shop System
August 16, 2024
by
Ice Diamond Studio
Hello! After the last devlog, I decided to build the shop and health/ammo counters right away rather than build them after receiving feedback and spreading the work over a few days. This log will go o...
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#7 | 15-08-24 | MVP Build & Planning
August 15, 2024
by
Ice Diamond Studio
Hello! Today marks the launch of the MVP build of Dead Alert. Attached to this log will be a zip file containing this version. I would greatly appreciate if those would test and leave feed back, linke...
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#6 | 14-08-24 | Health & UI
August 14, 2024
by
Ice Diamond Studio
Hello! Today's task was organizing and creating more UI elements. I also decided to add a health counter and have updated the GDD to reflect these changes. All these extra features I've included in th...
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#5 | 13-08-24 | Counters
August 14, 2024
by
Ice Diamond Studio
Hello! Today's task is creating the time counter. At the suggestion of my coworker, I've decided to include a kill counter (which Breaking Dead has). I've updated the GDD to reflect this change. Build...
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#4 | 13-08-24 | Enemy AI
August 14, 2024
by
Ice Diamond Studio
Hello! Today's task was creating the enemy spawning and movement/pathfinding AI. I also made some changes to the game design document. I want the MVP to be passable as a game itself with the alpha and...
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#3 | 13-08-24 | Collision & Graphics
August 13, 2024
by
Ice Diamond Studio
Hello! Today's task was setting up collision and basic graphics. I used tile maps to create a placeholder map. The graphics are very barebones. Flat colors will suffice until I create better ones or p...
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#2 | 13-08-24 | Player Controller
August 13, 2024
by
Ice Diamond Studio
Hello! Today's task was creating the player controller. I reused the shooting code from "Hit That Target!" as a base. I'll modify it as needed. For the movement system, I created it with help of a tut...
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#1 | 12-08-24 | Game Plan
August 13, 2024
by
Ice Diamond Studio
Hello! This devlog marks the beginning of a new project, Dead Alert. Inspired by Operation Breaking Dead in the game Enlisted , this game will try to replicate parts of that in 2D form. This will be a...
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