#5 | 13-08-24 | Counters
Hello!
Today's task is creating the time counter. At the suggestion of my coworker, I've decided to include a kill counter (which Breaking Dead has). I've updated the GDD to reflect this change.
Building this Time Counter was similar to the Time Counter in "Hit That Target!" . This time, the counter counts up and doesn't stop until the player dies. Through experimentation, I was able to display the time survived without a bunch of decimals or flickering like in "Hit That Target!".
Like the name implies, the Kill Counter keeps track of the number of kills. The "IncreaseCounter()" function is called by the "EnemyController" script when an enemy is killed.
Here are the counters in action:
With the basic counters finished, the next tasks will be creating the pause menu , UI manager and Main Menu. I'll make some time to create a cover image for this game and an icon.
Thanks for reading!
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Dead Alert
Top down 2D survival shooter!
Status | Released |
Author | Ice Diamond Studio |
More posts
- #16 | 14-09-24 | Postmortem Addendum91 days ago
- #15 | 11-09-24 | Postmortem94 days ago
- #14 | 06-09-24 | PSA99 days ago
- #13 | 26-8-24 | Code ModularityAug 27, 2024
- #12 | 24-08-24 | Larger MapAug 24, 2024
- #11 | 20-08-24 | Beta PlanAug 20, 2024
- #10 | 19-08-24 | Alpha BuildAug 20, 2024
- #9 | 18-08-24 | Wave SystemAug 19, 2024
- #8 | 16-08-24 | Shop SystemAug 16, 2024
- #7 | 15-08-24 | MVP Build & PlanningAug 15, 2024
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